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Eli
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PostSubject: Constitution   Thu Mar 04, 2010 12:58 pm

What is your opinion on this update?

What pros and cons do you see?

Can you see any problems involving pures/wars specifically?




While I don't know that I would prefer it, I don't have too much to complain about. The fact that every bit of strength bonus affects your max is kinda cool. One thing I am bummed about is that I pretty much finished the promo with old footage. FML. Oh well it will be a good excuse to make a new one in the future with a different song.

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Daz
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PostSubject: Re: Constitution   Fri Mar 05, 2010 6:02 pm

I dont mind the update to be honest nothing has changed and people should really stop complaining and get on with it.
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`Deann
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PostSubject: Re: Constitution   Fri Mar 05, 2010 6:07 pm

Daz wrote:
I dont mind the update to be honest nothing has changed and people should really stop complaining and get on with it.

Agreed.
This also allows ou to see your HP regeneration rate, which you obviously couldn't see before.

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Dave
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PostSubject: Re: Constitution   Thu Mar 11, 2010 8:20 pm

I like the fact that we pick up those dropped decimals. As far as 1v1, nothing really has changed. I think it is much harder for warring and pking though as it is a little more complicated to keep track of all the large amounts of damage.
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[Rage]John(DR Pride)
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PostSubject: Re: Constitution   Tue Mar 16, 2010 6:31 pm

I like the update, even though it never made much sense.

My pros and cons could be substituted for either, but i see that it will be harder to kill since you're no longer rounding and you could get lucky and have 555 hp left and they hit a 222 and 222 you know? itll be interesting to see how it affects turmoil because honestly they said that all damage are taken to x10 and you can definetly see you don't hit 200s a whole lot when you could see yourself hitting 20s all the time.
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Aztek | Roc
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PostSubject: Re: Constitution   Sat Mar 20, 2010 8:58 am

PRO- more xp
before update- if you hit a 10 it was 40 xp to say strength.
now with new "decimal system"
After update- if you hit a 105 (10.5) you receive 42 xp.
Not much, but on average 2 more xp per hit adds up. 400+20
4000+200
40000+2000
400000+20000
4000000+200000
12000000+600000

*who wouldnt mind 600,000 xp more to 99!!
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Aztek | Roc
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PostSubject: Re: Constitution   Sat Mar 20, 2010 9:04 am

CON- Was that a good hit?
I've played RS since 02' so i've seen the old HP for 8 years, it is something we just will have to get use too..

Anyone read why jagex changed this?
They said so low players dont keep hitting 0's...lol, now they hit 1-19 and they see people hit 300+
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iRollTreeZ
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PostSubject: Re: Constitution   Fri Mar 26, 2010 12:24 am

sucks, lame as fuck.
/end
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Tommy
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PostSubject: Re: Constitution   Sat Mar 27, 2010 6:33 pm

Aztek | Roc wrote:
PRO- more xp
before update- if you hit a 10 it was 40 xp to say strength.
now with new "decimal system"
After update- if you hit a 105 (10.5) you receive 42 xp.
Not much, but on average 2 more xp per hit adds up. 400+20
4000+200
40000+2000
400000+20000
4000000+200000
12000000+600000

*who wouldnt mind 600,000 xp more to 99!!


you're assuming jagex didnt round the hits off, so 105 now use to be 11, which is 44 xp.
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